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Narai operation world of warships
Narai operation world of warships




narai operation world of warships

Even when I play alone, it's not that hard IF, the other players do something.and, at least, listen. Our division plays this Scenario all of the time ! It hasn't changed: the player base has. I'd even be willing to accept regular co-op levels of XP and credits in exchange for reduced difficulty. You shouldn't need a division full of elite clan players to win. Wargaming needs to either make the Operations doable for random teams or completely remove the mode from the game. We are at the point where only Aegis and Killer Whale are doable for a random team of players. What gives? It's frustrating because until May's rotation I don't recall Narai being anywhere near this difficult. I've played Narai 4 times today and lost 3 after being overwhelmed in the harbor. I remember back in April it was virtually impossible to get less than 3 stars, in May and now in June even winning with zero stars has become impossible. I was also upset because the Hood player was celebrating the ramming and sinking of the Tier V CL with losing tons of his HP and then dying not long after.Įdit: Found the post with my story about the Hood player among other bits of idiocy in Narai. I was really upset because this left me as the last BB left, and the Cruisers have lots of staying power problems. Hood goes out and rams one of the early CLs you come across, losing tons of his HP in the process, and dies to the first wave of bombers (this obviously makes this story from Pre-CV Rework days). I also remember using Scharnhorst in this. Like watching 3 ships race and fight with each other down south on who deserves to kill the unarmed transports there, leaving the middle and northern efforts which are far more critical and harder to get right than EZ Mode South Unarmed Transports route. The only thing that makes Narai hard are players going off and doing idiotic stuff.






Narai operation world of warships